Defender
The Object:
The object of Defender is to score the most points while the defense attempts
to block the offense from scoring.
Competition:
Defender can be played with single players or with teams. Each player
or team plays with six balls each.
To Begin Play:
The winner of the lag chooses to start as either the offense or defense.
The order of play will never change throughout the game. Each player or
team plays four complete rounds.
Each round consists of each player or team putting once as the defense
and once as the offense. The defender is the player or team who starts
each round by putting up to six balls consecutively, attempting to create
a wall that will hinder the offense's chances of scoring. Once the defender
has putted all balls, the offense putts six consecutive balls with the
object of scoring by skirting the defense’s wall.
Once both the defender and the offense have putted six balls each, the
scores are tallied and roles of defender and offense are switched. The
player or team who was offense becomes the defender and putts up to six
balls consecutively. The player or team who was the defender becomes the
offense and follows the defender in putting, trying to score as many points
as possible. When each player or team has been both defender and offense,
the round concludes.
Scoring:
Only the offense can score points. Once the offense putts, the scores
are tallied (see The Game of Brick and Putt – Scoring for how to
tally scores) and the balls are removed.
Penalties:
The defender will not be allowed to putt any additional balls if the following
occurs:
1) a ball does not stop at least half way over the minimum distance
line
2) a ball lands either off the course or into either hole.
The offense will not be allowed to putt any additional balls if the following
occurs:
1) a ball does not stop at least half way over the minimum distance line
2) the offense pushes a defensive ball into either hole
3) If any ball rolls of the course.
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